Hi-res head bust I sculpted for the character Sgt. Daggett in Predator VR. Early on, the AD's concern was that playing as the predator and ripping off a person's head in first person VR would be somewhat traumatic, so the direction was to create a guy ugly and rugged enough that you wouldn't feel too bad decapitating him. Additionally, he was supposed to mildly resemble the hero from the original film, without resembling him TOO much.