I created all the 3D assets for an iOS horror game called The Occupant. It was a small 2 person project between me and a friend, built with UDK. In total I believe I modeled between 45-55 assets, almost entirely environment pieces, and then the Occupant creature itself. I also designed the app icon and menu screen art, in addition to a few Facebook banner ads.
Conceptually this creature didn't really have an established name or background. I wanted to create a thing that looked like you couldn't reason or negotiate with, or really understand its intentions.
Rather than using stock photos of skin I opted to polypaint the diffuse in ZBrush for a mottled, less healthy looking effect. 3520 tri count.